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General
- Use two room mics on the kit as well as conventional close mics and
overheads- one in front of the kit for a bass drum heavy sound (positioned
50 cm in front of the bass drum at head height- move closer or further as
is required) and the other above the drummers head pointing to the snare
(for a snare heavy sound)
- Unless its the desired effect dont over compress bass drum, snare and
hi-hat microphones when recording. Save it for the mix
- Remove any cymbals or toms that are not being used so as to avoid
extra resonance
- When using two microphones on the snare (one on top & one underneath)
remember to check/reverse the phase on the bottom microphone. Avoid having
the microphone's too close, the top mic should be 2-3 inches up and out
aimed at the centre of the head. The mic under the snare should be aimed
at the centre/snare band and no closer than a couple of inches
- When a microphone is placed too close to the head, it doesn't pick up
as much of the "crack", it catches more of a timbale sound and will sound
unnatural. Listen to the snare in the room as the drummer is playing - and
then listen to the snare on tape - are they the same ? If not, they are
probably too close
- Experiment with the microphone beneath the snare, if it's too close to
the snare band it wont sound natural
- Use the bottom snare microphone as an FX send (a spring reverb always
works for me!)
- If the snare is buzzing find the cause of it and retune it, usually
it's the toms. If that doesn't work try gaffer tape over the snare band
(bearing in mind to stay close to the rim)
- Between 5khz and 6khz is always a good frequency to EQ/boost on snares
- If you want a fat snare sound, keep the bottom skin low pitched -
regardless of the pitch of the top skin
- If you want a more cutting snare sound, tune the bottom skin up in pitch
and keep the top skin lower in pitch than the bottom
- Use two bass drum microphones, one close to the beater (for attack)
and the other just outside the outer skin(for depth). If you mix the two
microphones together to create one killer bass drum sound, remember to
check the phase. (check www.littlelabs.com for tools to help with this technique)
- Movement of the microphone as little as a few cm in the bass drum can
make big changes. Closer to the inner head results in more definition and
less "boom" from the drum. Careful not to get too close to the beater or
the mic amp will overload and distort and/or you will damage the mic.
Wooden beaters are my personal favourites as they give a good natural
definition
- If you're recording on less than 24 tracks, try to keep the amount
of tracks to a minimum. If you take care whilst setting up the sound, and
by mixing 'overhead', tom and room mics together into one big stereo pair
you will be able to achieve great drum sounds and never use more than
five tracks - (taking into account a separate track for kick, snare and
hats). If you are unsure of your sound/balance you can always bounce
once you have your take recorded and you are happy with the sound
- Record any clicks/loops or guide music to tape before you record so
you don't have to wait for sequencer to catch up if doing any drops and
to minimise any sync problems (especially if using Ataris or drum machines-
sync it back up when you have finished recording). If your clicks/guide
music are on tape, you can experiment with the vari-speed whilst recording.
If the song is too fast for the drummer try slowing it down as it may help
them achieve a better feel. I do this a lot as I like the way it affects
the sound and helps to iron out any laziness in the delivery
- When bouncing the toms, ride them up in the fills. Louder is always
better and if later on you find its too much use a compressor (often a
nice effect in breakdowns)
- If the hi-hats are too loud in the natural balance (i.e in the live
room) try making the drummer use a lighter drumstick (or nylon tipped) on
hats and a heavier stick on the snare.
- If you're using clicks on a sequencer - make a simple percussion pattern
and even a bass line/tambourine as opposed to a brain numbing vibe
killing blip. (Quantized of course)
- Get the best sound you possibly can before recording - always think
like your mixing and give the drummers a good headphone balance- check
and ask if they want or need something louder in their headphone mix
- Be adventurous with the low frequency, especially with room/ambient
mics and kicks
- If possible quiet cymbals are always best for recording, so the older
the better. Raising them high above the kit works best, might look funny
and the drummer might complain, but the sound is better as you will have
less spill on tom mics. Jazz drummers and Buddy Rich fans will fight you
on this one!
- If like me you like compressed sounding drums but don't like the way
it always affects the crash cymbals- overdub them later on and then bounce
them into your stereo room/overhead track. (Dave Grohl often records
like this)
- Spend time making sure the tuning of the drums is as good as possible.
If the drums naturally sound good then getting them recorded is a breeze.
Once you have a rough sound together record a minute or so, then play it
back whilst vari-speeding both faster and slower, so as to check whether
the sound of the drums are better up or down in pitch
- Assuming you're working on analog tape, record drums loudly and don't
be scared to rock the meters so as to guarantee maximum tape compression
- If you're working on analog tape with SMPTE (and are in-sync with
sequencers) prepare 3 takes for each rhythm. All three sharing the
same SMPTE time (i.e starting from 0 min on each take). By having the
same sync/smpte reference you will be able to edit between takes and
still be in sync (as long as you replace the same sections from one take
to the other i.e Verse 1 on take 1 for Verse 1 on take 3 (and your edits
have to be clean of course !)
For this technique to work there are a few simple things to be aware of :
- Make sure the drummer plays the same arrangement on each take
- Choose the best take and then replace relevant sections. Don't be overly fussy
about it, but you will need a good drummer!
- Use natural places to edit from - snares, the start of fills etc. Try
and avoid downbeats (especially if you are playing/recording with other
loops that are being triggered on the downbeat)
- Be careful when editing after a cymbal (listen out for the decay)
it might sound Ok at low volume or on the close mics but when you
compress the room mics and overheads, the decay becomes longer and more
audible
- Set your sequencers SMPTE page correctly - most have a sensitivity
threshold that can be adjusted (if your edits are clean you shouldn't
have any problems). Some software/smpte synchronisers are more sensitive
than others so experiment
- As you are recording make notes - as you have three takes you can
make sure you get exactly what you need. If you've got it in two takes
let the drummer know and let him go mental on the third take, you might
get something extra
Recording on Digital or PC
- Keep it simple. It's far too easy to waste time at the screen while your
musician is sitting getting bored and losing the great idea he/she had when
you first played the track!
- Yes you can keep a million takes of everything and edit them all
together, but it's very tedious and uses lots of drive space. Don't accept
the 'Oh well you can always ProTools it' attitude. If they play it right
in the first place, the feel is better and it doesn't take hours to put
together.
- Try and use some analogue gear (compressors/EQs/pre-amps) when recording
as once you're in the digital realm nothing will give you that warmth and
depth (and yes noise!). Music that is purely digital sounds sterile and
thin.
- Give your session a start time of 10 seconds or start your sequence
at bar 3 or 5. This means that if you need to synchronise any tape machines,
drum machines or other DAW there is time to lock up and your first bar
will not sound rushed or clipped
- If you hit the clip/ overload on the meter, you can get away with
it up to a level, like tape. But hit it too hard and unlike tape, it
sounds horrible. If your level is hot or very dynamic, either back
off the level or use an analogue compressor on the input path.
- NAME THINGS! Life is so much easier if all your audio files aren't
called 'Audio 1#blahblahblah'.
- Just because you can run 128 tracks simultaneously doesn't mean you have
to! Mono can be a beautiful thing....
Mixing Tips
- For bass drum look for punch (1.5-3 KHz boost) as well as depth
(60-100 Hz boost)
- For snare drum look for presence (4-5 KHz boost), attack
(1-2 KHz boost) and watch out for low mid mud (200-600 Hz cut)
- For hi-hats and overheads look for high top end (12-16 KHz) for Hi-Fi
and RnB sound
- For Dub and King Tubby sounding hi-hats try filtering top end off or
boost midrange (1.5-3-Khz) or find some nasty old hi-hats
- Try not to share/equalize the same frequencies on each track, find
the sweet spot for each drum/microphone
- Turn up the overheads and room microphones on fills and instrumental
breaks for extra dynamics
- Try taking a mastering approach when sub-mixing drums i.e. listen out
for possible EQ and compression improvements, experiment whilst listening
at low levels
- Instead of individually compressing everything try just a stereo
compressor or EQ on the sub mixed drums.
- Use different combinations of room / ambience in the arrangement, e.g.
more ambience in the chorus of a song can help in dynamics / energy.
- If in doubt turn the drums up in the mix, too loud is always better
than too quiet as far as I'm concerned (watch compressor settings).
- No room or ambient tracks? Send sub mix of drums to an amp or speaker
and find desired ambience texture by microphone selection/placement,
try a ribbon microphone, fuzz pedal or some crazy compression to
impress your friends!
- Try radical compression and EQ on the input of reverbs and FX
- Don't over mix reverbs-usually the snare and overheads are enough
for subtle production values.
- Want to go crazy! Compress or filter FX returns-make them pump and scream!
- The bass drum and bass line need to work together, usually it helps
if they do not share the same sound/frequency i.e. if the bass is very
low/sub sounding the bass drum typically will have to have some attack
or you will lose energy / movement. The opposite will also apply,
if the bass is bright or melodic try a lower sounding EQ or tuning on
the bass drum
- If you're mixing in a digital environment, try using spare inputs/outputs
on your interface for analogue FX sends and re-amping. If you don't have a
zero latency interface you can always record the return to an audio track.
Your crusty old guitar amp reverb might not sound big and posh like a
high end plug-in, but it will quite likely sound cooler. Cassette machines can
be used for sub-mixing, giving an exaggerated tape saturation sound
that's great for big retro drums as well as making things like soft-synths
and keyboard emulators sound more lifelike!!
The 70s sound
- Detune drums all the way down. Yes, ALL the way ! But not too far with the snare.
- Tape Gaffer tape in a criss cross fashion over all the toms
- Take off the bottom skins on the toms and place the mics inside (on some makes however the lugs will rattle, so keep the skins and tune low, but not as low as the front skins.)
- Take out inside padding if you have any in the bass drum-try using a
small cushion or bits of soft foam instead of pillows
- Use wooden beaters on the bass drum
- Try and find old and big 15" hi-hats
- Try and use both wooden and metal snares at least 6" deep-preferably
old and dirty
- Replace your skins with Calfskin, can be expensive and tedious but it's
worth it
Want to be a Jedi?
- Look for interesting sounds by experimenting with the tuning, different
beaters, sticks and skins
- Look for cheap old drums and cymbals, military snares or toys for extra
character
- Don't be scared to experiment!
- Apply your mixing experience to your drum recording
- Don't be scared of drummer's. Let the drummer know your looking for a
good drum sound, most players will be co-operative
- Record and play back the first take so as to let the drummer hear the
sound, check the feel etc. If it sounds good the following takes will be
better
- Learn how to edit for extra freedom but don't over-edit performances.
If you have a "Fix in the Mix!" approach you will never be a Jedi!
- If a drum track needs a lot a work it means its not good! Push for a
great take
- Energy and vibe should always be at the forefront of your objectives
- Listen and discuss the other instruments to record or overdub for drum
tuning choice
- In the grand scheme of things remember that the snare tuning defines the
sound of the drum kit more than anything else
- Always check the phase relationship between your microphone set up,
use your ears and in general keep it simple
- Remember the drummer, if he or she are inspired and made to feel good
they will deliver a better take and in doing so they will make you sound
better
- I always reccomend setting up the drums and sound the night before your
session, leaving your ears fresh for the recording and saving energy for
the drummer
Troubleshooting
- If you are not getting good tom sounds, take the bottom skin off and try the microphones inside for
extra retro quality (see 70s sound)
- Use new snare skins for the top if you are missing natural brightness
or attack and old heads if you are after a warmer more dampened sound.
- If your bass drum is not sounding fat enough it could be because
the microphone is too close to the beater or the bass drum itself is
too dampened i.e check your cushion or pillow isn't resting on the beater
head and listen to the tuning
- If the bass drum is booming try taking the front head off or try more
dampening
- Listen to the drums in the room, do they sound good? If you have placed
the drummer in the centre of the room and the sound is too ambient or
coloured try facing the drum kit into a corner close to the wall as the
microphone stands will allow. If the walls/floor are reflective i.e brick or
shiny surface try hanging up heavy curtains or quilts and use carpet on
the floor
- Is the room too dead or lifeless? Try building a wooden platform for the
drums for extra resonance. If there is a hallway leading to the live area
or another small room/vocal booth try and use them for extra ambience and
vibe. If it's a two room set up try a microphone in the control room and
monitor of headphones whilst recording
- Do your drum sounds lack dynamics? check your compression settings
are not too extreme
- Listen to your favourite sounding drum recordings before and during
the session to compare, if the results are encouraging you will feel
better about what your doing
- Are you looking for a heavy sound and not getting it? Try heavy sticks,
bigger and deeper snares and encourage the drummer to be an animal
- Let the drummer know what you want by either playing him an example or
encouraging the right direction, they will feel better knowing they are
playing the right thing and in doing so will deliver a better performance.
Compression
- A compressor reduces the dynamic range of audio material: i.e. it makes the
loudest bits quieter so you can make everything louder, keeping the level
more consistent
- A limiter stops the output of a signal/audio going above a pre-determined
level (threshold)
- Attack and Release settings determine how much the compressor pumps so
experiment
- Threshold controls the level above which compression/limiting occurs
- Ratio settings determine the amount of gain reduction (usually expressed
as a ratio 2:1 etc.)
- Make up gain or output level determines final ouput level of the compressed
signal
In use
- The ambience/room tracks tend to be a good starting point for the typical
big room sound, start with high threshold and low compression ratios, experiment
with the attack and release settings for pumping sound
- If you have applied Eq try alternating between pre and post and choose the
best sounding
- If you are going crazy and pumping the drums at obscene levels then listen out
for cymbals and if you are monitoring on small speakers remember wild compression
will affect your over all bottom/bass end so when listening on large/club speakers
it might sound muddy or undefined
- If when you've compressed, you find there's not enough of a hit, back off the
attack or raise the threshold.
- If you've got a cool sound but you want more 'boom', try using a heavy
compression on an aux, group or bus send. Use a fast attack and release, low
threshold and high ratio. Feed it up a channel (or 2 if stereo) and balance it
in to your mix or record it.
- Use your ears and not your eyes i.e. don't worry about the meters and listen
at low levels for reference
Different types
- VCA: tend to be fast so they are popular such as DBX 160
- Optical: still reasonably fast and tend to have more character
(than VCA) and are more expensive
- Tube: The most expensive and depending on the model tend to be the
best such as Fairchild 660 ( if you are rich) or
Altec 436c (if you're on a budget) for character and warmth
- Others: The ultimate in our opinion are Vintage Pye Compressor/Limiters or
BBC AM6, Telefunken/Siemens U73b and original black face vu DBX 160
- Plug-Ins: There are many different software compressor plug-ins available,
as well as software simulations of many famous and popular analogue compressors
and generally they behave like the hardware originals, have all the same functions
and have the huge advantage of being able to use any number of the same compressor
at one time. The best ones look ahead slightly, or have a 'smooth' setting which
prevents the nasty click you can sometimes get when using heavy compression with a
fast attack. However, all plug-ins have an inherrent delay involved in the time it
takes to process the signal. This varies from plug-in to plug-in, but it can affect
the phase relationships of the different tracks. If this becomes a problem, you
should use the same plug-ins across all of your kit, giving them all the same delay.
While they are cost-effective, we have yet to hear the plug-in that actually sounded
the same as the real thing; they don't colour the sound or give it the same body and
warmth as real analogue circuitry.
Tips by M.Pelanconi and N.Coplowe
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